Director of Engineering, Simulation & Rendering at TalentReach (on behalf of an innovative autonomous systems validation platform company) | Posted.Careers
TalentReach is recruiting a Director of Engineering, Simulation & Rendering for an innovative company developing a platform for validating autonomous systems in virtual environments. The role involves leading multidisciplinary teams responsible for simulation core, rendering pipeline, and content systems. The director will set technical direction, guide adoption of emerging technologies like neural rendering and AI-driven content generation, build and mentor high-performing teams, and drive cross-functional execution across the organization. The position requires 10+ years of engineering experience with at least 5 years in technical leadership, proven success in graphics-intensive domains, and strong architectural judgment in rendering systems and GPU optimization.
Overview
TalentReach is hiring on behalf of an innovative company building the platform that validates the next generation of autonomous systems in high-fidelity virtual environments. We are seeking a Director of Engineering, Simulation & Rendering to lead a multidisciplinary organization responsible for the simulation core, rendering pipeline, and content systems that power the platform. This role will shape the future of how virtual worlds are built, rendered, and validated by combining traditional real-time graphics with emerging AI-driven techniques.
What You'll Do
Set Technical Direction
•Own the multi-quarter roadmap for simulation, rendering, and content systems
•Translate company objectives into clear engineering priorities and execution plans
•Make strategic prioritization decisions that balance innovation with customer commitments
Guide Technical Evolution
•Lead the adoption of emerging technologies, including scene reconstruction, neural rendering, and AI-powered content generation
•Evolve the existing real-time rendering platform while maintaining production stability
•Balance long-term innovation with near-term customer needs
Build & Develop Teams
•Lead, mentor, and grow high-performing engineering teams
•Recruit and retain exceptional simulation, rendering, and graphics talent
•Create an environment where engineers and technical artists can do their best work
Drive Cross-Functional Execution
•Partner closely with Machine Learning, Platform Engineering, SDK, QA, and Product teams
•Establish operating rhythms for planning, dependency management, and release readiness
•Proven track record delivering products in graphics-intensive domains such as real-time rendering, simulation platforms, video games, computer animation, visual effects, virtual production, or autonomous systems simulation
•Experience leading teams through significant technical transformations
•Strong architectural judgment across rendering systems, asset pipelines, and GPU optimization
•Ability to balance visual fidelity, performance, and content authoring complexity
•Exceptional written and verbal communication skills with ability to address both technical and non-technical audiences
•Strong artistic sensibility and appreciation for visual quality
Preferred Qualifications
•Hands-on experience with Unreal Engine and strong opinions on its strengths and limitations
•Familiarity with modern rendering techniques including Gaussian splatting, Neural Radiance Fields (NeRFs), neural rendering, and diffusion-based content generation
•Experience leading C++-heavy engineering organizations
•Exposure to machine learning, computer vision, or autonomous systems
•Experience with cloud infrastructure supporting rendering or simulation workloads
Why Join
•Help shape the future of physical AI and autonomous systems